“Sphinx and the Cursed Mummy” is a horrible game.
I bought it used because an action-adventure game based on the myths and legends of ancient Egypt sounded really, really cool. (I was terrified of mummies as a child, so my parents decided to cure that fear by making me super-informed about ancient Egypt.) Tragically, the game designers did minimal research (jotted down some big names and maybe even watched Disney’s “Aladdin” to get the setting), and stocked ancient Eygpt full of white people. That wouldn’t be so bad if the game itself weren’t so glitchy that saving at the wrong save points will corrupt your entire memory card. But let’s back up.
The premise is as follows: you are Sphinx, a young demi-god on a quest to stop the evil god Set from taking over the world. Sounds pretty good, yeah? Except that you have to take the back of the game box’s word for your demi-god status, as you have no powers that would speak to your godliness. You are half-lion (tail and all), but when you realize that 85% of the NPCs in the game are also half-animal without any discernable difference from the random white people in terms of social status or abilities, you start to doubt that is any clue to your demi-god state.
Anyway, the game starts off with Sphinx and his half-bird rival Horus getting sent on a mission by their half-baboon mentor Imhotep to retrieve the Sword of Osiris. You have to jump over a lot of lava to do so, and are predictably betrayed by Horus. Of course, he goes over a cliff immediately afterward, but true to video game/movie/comic book logic, that in no way means he’s dead. So you get the sword, escape the evil castle, and then -
- the game abruptly switches to an ancient Egyptian palace, where Prince Tutankhamun (or “Tut” for short, played by white guy #5) is waking up in his luxurious bed. He is now your playable character. And it is your birthday! Hooray! And your brother, whose character design was ripped directly from Jafar of Disney’s “Aladdin” and is in no way evil or about to betray you while cackling maniacally, is decorating the palace for you and has planned a big “birthday surprise” that totally won’t end up killing you so he can inherit the throne. Totally. (If you haven’t already guessed, this game is painfully predictable.)
Anyway, after meeting your (white girl #7) girlfriend, Nefertiti, and doing a few short fetch quests, your brother’s surprisingly evil plot is unveiled, and he ties you down in a sarcophagus (or “really pretty coffin” for you non-Egyptology types) and starts casting some evil Egyptian hoodoo.
The game switches PCs back to Sphinx, who is running around a whole new dungeon and solving some puzzles and killing some monsters and generally thwacking things with the sword of Osiris until they do what he wants. Until you go through a particularly doorway and discover that, GASP! You’re in the selfsame dungeon that Tut’s brother is using to cast evil Egyptian hoodoo on him! And as you watch helplessly, poor Tut is turned into a mummy and sucked into hell along with his evil brother and his evil brother’s evil henchman! Nefertiti asks Sphinx to save Tut, and Sphinx gets right on that by going to the Big City…
…which is completely abandoned. No, wait, there’s a white guy. And another white guy. And a half-bird hobo. But other than that, the streets are empty and silent. Was there a plague? A massacre? Nope! THQ just couldn’t be bothered to program more NPCs.
I won’t bore you with more plot exposition (except to say that Horus comes back to plague you throughout the game, and Tut’s evil brother is really the evil god Set in disguise for no good reason, and if you jump in the wrong place or save your game in the wrong place or buy your items in the wrong order or cough while playing this game, it will glitch out and freeze up and die a horrible console-murdering death) because I need to take this time to tell you about what this game was SUPPOSED to be like.
You see, in the conceptual stages, Sphinx was supposed to be a true demi-god, complete with god-like powers such as fireballs, lightning bolts, and the ability to turn into an actual Sphinx and fly around killing stuff and solving puzzles and being awesome. All that plus the Sword of Osiris for plain-old run-of-the-mill killings. Cool, yeah? But apparently that was too much work, and with budget and time constraints, what we end up with is a Zelda knock-off set in ancient Egypt. Even just THAT would be pretty cool (who doesn’t like Zelda?) if they had gone whole-hog and ganked the GOOD parts of Zelda, like the part where the game itself actually works, and the part where there are enough NPCs to fill a town, and the part where you use more than one item to solve more than one kind of puzzle.
In conclusion, I hope this game gets remade with the proper budget and schedule, because the concept was AWESOME and the final product makes me want to bang my face into a wall.